Hi, I’m Zoë!

I am currently a Gameplay Programmer at C&R Creative Studios - Game Foundry Studio in Osaka, Japan.

大阪の C&R Creative Studios - Game Foundry Studio でゲームプレイプログラマーとして働いている Zoë Campos です。

Originally coming from a game design background, I've grown into a career in game programming, where I get to combine creativity and technology to build engaging player experiences. I work with Unreal Engine 5, Unity, C++, and C#, developing gameplay systems and features alongside talented artists, designers, and developers.

ゲームデザインを学んだ経験を活かしながら、現在はゲームプログラマーとして Unreal Engine 5、Unity、C++、C# を使用し、ゲームプレイシステムや機能の開発に携わっています。デザイナーやアーティスト、開発者と協力しながら、プレイヤーにとって魅力的な体験を作ることに情熱を持っています。

*履歴書および職務経歴書はご要望があればご提供いたします。(zoe.campos.games@gmail.com

Triage

Built in Unreal Engine 5 and released on Steam, this immersive single player, first person experience places you in the role of a doctor in the afflicted town of Stagmarch.

Diagnose symptoms, make life or death decisions with limited resources, and watch as an otherworldly illness twists the townspeople into something unrecognizable.

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Projects

Queen Bee

Developed in Unity 3D, this whimsical 3D platformer lets you control a swarm of bees to restore Queen Bee’s home.

Featuring unique gameplay mechanics, seamless mode switching, and strategic puzzle solving, the game was built by a team of six developers in less than one semester.

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Golfin

Built in Unity 3D as a mobile golf game, this project was developed during my internship at WonderWall Co. in Kyoto, Japan. This was my first experience working in an international studio as a Unity Engineering Intern.

From studying the physics behind each swing to bringing the wind to life in game, my work touched both the technical backbone and the player’s moment to moment experience, alongside UI/UX implementation.

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My Approach

Collaborative Mindset

I believe in the power of thoughtful design and uplifting others. Whether I’m crafting engaging game systems or relaunching the Women in Games Club on my college campus to amplify underrepresented voices, my approach is rooted in empathy, resilience, and teamwork.

Values

With a focus on balancing creativity and practicality, I tackle challenges with a positive mindset and a solutions-driven attitude. For me, every project is an opportunity to create, connect, and inspire.

Featured Article: A Space in Game Design

Champlain College published a Q&A with me about my journey, perspective, and experiences in game design. I talk about inclusivity in the industry, my design philosophy, and what excites me most about creating games.

Let’s Connect!

If you're interested in collaborating or bringing me onto your team, I'd love to connect! Feel free to reach out and let's discuss how I can contribute my passion for game design, programming, UI/UX, and problem-solving to your next project.