Golfin
Golfin is a mobile anime golf game that brings together precision, strategy, and engaging gameplay. During my time as a Unity Engineer Intern in Kyoto, Japan, I contributed to the development of core systems, such as story mode architecture and wind physics, all while collaborating with a global team!
Role
Unity Engineer Intern
Year
2024
Company
Wonderwall Inc.
Bringing Gameplay to Life through Design and Collaboration. . .
During my Unity Engineering internship at WonderWall Inc. in Kyoto, Japan was a life-changing experience, both personally and professionally. Collaborating closely with a diverse, international team of developers, I honed my ability to adapt and thrive in a fast-paced, global environment. I developed core gameplay systems, integrated intuitive UI, and focused on creating engaging player experiences. Utilizing tools like Jira for task management and Plastic SCM for version control, I ensured smooth workflows and clear communication across the team.
Story Mode Architecture
I designed and implemented the foundation for the game’s story mode, allowing for flexible progression and engaging player experiences. This system was built with adaptability in mind, ensuring future scalability and content updates.
Wind System Integration
To enhance gameplay strategy, I developed a dynamic wind system that interacts seamlessly with the game’s physics. This system provides players with real-time visual feedback, influencing ball trajectory and challenging player precision.
In addition to system development, I created bilingual documentation (Japanese and English) for onboarding and technical processes, showcasing my adaptability and clear communication in a multilingual setting.
This experience strengthened my ability to merge design and technical skills, work collaboratively across disciplines, and quickly learn and apply new tools and processes to deliver engaging, polished gameplay.