Step into the role of a doctor in the afflicted town of Stagmarch, where an otherworldly illness is transforming residents into monsters. In this single-player, first-person experience, diagnose symptoms and make life-or-death decisions with limited resources. As days pass, witness the impact of your decisions on each patient—and the town itself. . .

How far will you go to save others?

Year
2024

Role
UI/UX Designer & Spokesperson

Overview of Project

Triage was developed over 15 weeks as part of my Senior Capstone project, where I worked on a team of 10 alongside two other designers. The game was created using Unreal Engine 5 with the primary goal of advancing through the Greenlight process—a competitive milestone within Champlain College's Game Studio, where 14 other teams were simultaneously developing their own games.

Design Challenges and Solutions

Crafting System Design: From 2D to Immersive 3D

Crafting began as a 2D UI segment that required an inventory system to keep track of the ingredients the player would use. We later pivoted to 3D interactions to enhance immersion and make the transition to crafting feel less jarring for players.

In the end, we created a fully functional crafting experience with pop-up text to inform the player about the crafting process. Highlighting the importance of using a tincture in the game was pivotal, so we added a UI confirmation pop-up to ensure players were intentional about their limited use of a tincture.

Doctor’s Almanac

In order to properly communicate with our players how to craft in conjunction with the symptoms that their patients are receiving. After assessing the patients symptoms you must review the doctors almanac to understand what resources you need to treat them. 

Creating the UI of the book was heavily influenced by teaching our players. 

Clipboard

The clipboard serves as a tool to communicate each patient’s information and provides a way for players to track their symptoms throughout the diagnosis process.

Check out 5’Digital’s Greenlight Pitch for Triage!